In a world corrupted by evil, a group of people from different nations band together to find a means to establish a new order. This new realm, dubbed Scarlet Hollow, has been split into several countries in an effort to keep the warring factions from killing each other over control. In this new world, magic is real and mysteries surround the legendary force known as Scarlet. These races stand together with hopes of redemption, for many of them believe that there is still good in this world, and that the battle has just begun. Scarlet Hollow Soundtrack — Episode 1: Episode 1 is scheduled to be released in 2012. I’m happy to announce that after a few years of working on this project, I finally have a playable build of Scarlet Hollow that includes combat and some exploration. The combat mechanics are a little bit rough but there’s a ton of content and I think that my play testing is a testament to that. I’m currently working on Episode 2 which will feature new gameplay mechanics and NPC quests. Installation The latest build of the game is compatible with Mac OS X 10.7.3 and Windows XP and above. Windows Vista or later is recommended, but should work on XP. System Requirements Scarlet Hollow should run on Mac OS X 10.6 or later, including Snow Leopard, and Windows XP and above. If you experience the « out of memory » crash, please update your computer to at least Vista. Please note that graphics settings may have to be lowered due to lower spec machine. Download Official Website Do you like the music and sound effects? Almost every bit of audio in the game is produced in-house by me, Brandon Boone. My expertise with sound design is limited to my little radio station in a little studio, so it may be lacking on that front. All the art in the game is produced in tandem with the music and sound effects, so you’ll see some very familiar faces. I’d love to hear what you think about my music and sound design. The main campaign is about 30 tracks so it should last about 30-40 minutes depending on your level of immersion. It contains 3D, Choir, Electronic, Folk, Funk, Hard Rock, Hip Hop, Jazz, Latin, Pop, Rap, Saxophone, Soul, Indie, Vocals, and Folk instruments. If you’re not a fan of anything on the soundtrack I’m happy to listen to it to make a new mix for you.
I’m OneeChanbara, I’m the head girl and president of 4HANCE.
I’m living in a school.
I met so many boys in our territory and I never bat an eyelid!
The boys of 4HANCE are all amazing!!
But, this day, I had a small problem!
Woh!!! a Zombie!!
This is so dangerous!!
And now, this Poison Type Zombie, have a glance at me!
Our boys went like this.
They ran all the way away from me until I called them back.
They just ran away from me.
Are you serious, brrrrrrrrrrrrrrrrrrrr!!
Please forgive me for this!
But, this is the truth.
However, all of you, ALL OF YOU there in this club are truly amazing!
Because, of us together, our club, 4HANCE have liberated this territory.
Even though we can’t know the sense of real love and friendship between us and they,
So, we are grateful like a puff of steam is waving to the blue sky!
OneeChanbara is not part of that group of Players.
However, whenever I think about it, I’m also sorry, quite terrible.
Because, things just ended up like
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A Monstrous Adventure is a new, standalone RPG for the Nintendo DS from Nihon Falcom in Japan. It was developed by Nihon Falcom’s own studio, with full collaboration from some of the original team behind the first two Gurumin games. The story revolves around the adventures of a young adventurer named William, who is drawn into a world of monsters and sorcery as he sets out to find his kidnapped parents. Key Features: Set in a detailed 2D world full of combat and exploration, A Monstrous Adventure gives you plenty of back and forth between scenes. The gameplay is a cross between standard RPG and an action-puzzle game, with a light touch of puzzle action to propel the game forward. All of the back-and-forth traversal is designed to be intuitive and accessible. Use a number of weapons and spells in every encounter. The weapons you use will affect the types of foes you face. There are also magic spells to use in battle and puzzles to solve. There are several places to explore in this new world, all of which add to the fun. Every town is inhabited by people whose characters will react differently to you, depending on your gender and the state of your heart. Become a knight, a pirate, or a wizard! William can choose his class and fight his way through the game. Class advancement is not necessary to get through the story, but it will add depth to the gameplay experience. Create a custom character to play through the story as, which allows for plenty of playstyle freedom. The game takes place in a large, open world where you will make your way across a series of towns. Finding the right means of transportation and exploring the town will be vital to progress. It should be noted that throughout the game, plenty of items will become available in sidequests for you to use. Save games can be transferred between Nintendo DS and DSi devices. An incredible soundtrack featuring an impressive list of Japanese musicians. About This Game A Monstrous Adventure is a new, standalone RPG for the Nintendo DS from Nihon Falcom in Japan. It was developed by Nihon Falcom’s own studio, with full collaboration from some of the original team behind the first two Gurumin games. The story revolves around the adventures of a young adventurer named William, who is drawn into a world of monsters and sorcery as he sets out to find his kidnapped parents. Key Features c9d1549cdd
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Sonic awakens from the nightmare of Oblivion to discover that the year is 2102. Through an unknown transportation platform, he finds himself in a desolate future world called Vampire, with no memory of who he is or where he came from. In the world, vampires exist as merciless predators and the deadliest form of life. Sonic finds himself becoming a vampire hunter, determined to protect the world from the corruption of the blood-sucking fiends.
Young Sonic awakens in an enemy fortress. There, he discovers his friend Tails, an artificially intelligent anthropomorphic cat. Sonic was brought to the fortress to be used as a weapon, so the human forces could control him through his interface, a white feather wired to his brain. Soon, though, an army of vampires overrun the fortress and begin to ravage the city. Somehow, Sonic manages to escape, and hides in a subway. There, he encounters a mysterious man named Lance. Lance and Sonic enter a complex underground network of tunnels where Sonic learns of a plot by the vampires to create an army of creatures called « Menos » and invade civilization. Sonic determines to destroy the Menos and discovers that he has an enhanced healing factor. Unfortunately, Tails must be sacrificed to awaken the Menos’ dormant powers, but Sonic manages to injure them and kill Lance. Sonic destroys the Menos, but discovers that the city is now controlled by the vampires. As a kill command is issued, Sonic ventures into a trap prepared by the vampires and becomes bitten. He begins to regain his memories of Morrow, a city from the past, despite the vampire’s protests. In Morrow, the vampires’ true form has been revealed to be the final stage of bloodsucking. Upon finding Morrow, Sonic emerges from his stasis and awakens into a futuristic world where Morrow has vanished. Sonic is given the ability to transform into a super-human, Robocop-like being, similar to his first incarnation. Also, while in Morrow, Sonic learns that his mother was once a vampire, and that her other child, Murray, is now the new leader of the vampires.
A mysterious stranger gives Sonic the gift of transforming into a human-esque being, much like the human he encountered in Morrow. The stranger gives Sonic the final piece of his memory, revealing the identity of his true self. Sonic destroys the portal that brought him to Morrow, and returns to the present reality of 2102. Sonic demands answers from Morrow’s leader, Murray, about his
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« Chang’an the capital of Tang Dynasty » is a game developed by myself. The city you build in the game is inspired by the real capital of Tang Dynasty, Tangyin(Xi’an). During the game play, players will travel back in history to the time of the Tang Dynasty, and build the real Chang’an in an 1:1 ratio gameplay map. Players can build the residences, commerce and public buildings, unlock the Great Wild Goose Pagoda as the wonder bonus in the city. Also included: – Authentic city layout and buildings. – Parts of the gameplay is based on historical environment and culture, but they are not actually played in the game, such as world wonder building, palace building, cultivation system and market. – Automated production of residences, commerce and public buildings. – Rework the experience of playing in 1:1 ratio gameplay map. – Re-implement the assets, such as photo and 3D model. Buildings in the game: « Buildings » can be divided into three categories: Residential, Business and Public. Residential buildings: There are 6 kinds of residential buildings, which you can build in each « Fang »(A large square zone that premade by the city). Business buildings: There are also 6 kinds of commercial buildings, but only 3 kinds of business buildings can be build in a single Fang. Public buildings: There are still 6 kinds of public buildings, like libraries, markets and Buddhist temples. But only 4 kinds of public buildings can be built in a single Fang. Why is there so much difference? Firstly, there are 6 kinds of residential buildings for 6 kinds of resident, so they can be build in Fangs one by one. Secondly, there are only 3 kinds of business buildings which can be build at the same time. So only 3 kinds of businesses can be build in one Fang. Thirdly, there are 6 kinds of public buildings, which can be build in Fangs at the same time. How does this system differ from the commercial city builder series? – In the commercial city builder games, players can build more categories of buildings at the same time. But in « Chang’an the capital of Tang Dynasty », players only can build business buildings and public buildings in the same Fang, and strictly based on the number of resident. – There is a concept of probability. When you create a
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